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BRAWLING AGAINST 2 OR MORE OPPONENTS_________________________________________________________
Now that you've all gotten a taste of the conventional brawling that will take place in GI, it's time I elaborated a little on the fundamentals of a tag-team scenario and expanding the number of opponents and/or allies in a game.
Very little actually changes in a situation where you have more than one opponent or even an ally(ies) brawling alongside you. However, what does change plays a key role in how the brawl will ensue.
Now, the only way to demonstrate this properly is via a series of examples. We'll start with the "3-way Brawl". These are the three Bakugan pitted against each other for the example.
P1 HELIX DRAGONOID
(500/500)
Power Level: 900
Attack Force: 3
Defense: 7
Strength: 17
Agility: 14
Intelligence: 18
Will: 16Vs.
P2 ARANAUT
(500/500)
Power Level: 900
Attack Force: 3
Defense: 6
Strength: 17
Agility: 19
Intelligence: 16
Will: 14
Special Shot: +105
Special Effect: Able to increase the Health stat of an ally’s Bakugan by 20% of its base Health during a Tag-Team Battle. This effect is only usable once per game.Vs.
P3 AKWIMOS
(500/500)
Power Level: 900
Attack Force: 2
Defense: 5
Strength: 15
Agility: 17
Intelligence: 17
Will: 14
Special Shot: +93
Special Effect: Allows the next Gate Card you open to provide an additional +200 points to all Aquos Bakugan present on the battlefield. This effect is only usable once per game.HELIX DRAGONOID (900 points) Vs.
ARANAUT (900 points) Vs.
AKWIMOS (900 points)
In the case where you have more than one opponent to choose from, you simply select one of them as an attack target and calculate damage using the 5-step formula as normal. There is a set queue for Attackers and Defenders. The turn order for Attackers is identical to the result of the Gate Card deciding rolls... The turn order for Defenders, however, varies according to whether the player being attacked chooses to fend for themselves, or the partner steps in to protect the one being attacked. Here is a visual representation that depicts how these two categories play out. The character owners of the specified Guardian Bakugan will be considered as the players in the diagram.
ATTACKER | DEFENDER | Result |
Dan | | |
Princess Fabia | | |
Marucho | | |
As mentioned above, the Defender for each attack will vary according to who the Attacker selects as an attack target. I will regularly update that visual aid as the brawl progresses to give a clearer picture of how this Attacker/Defender brawling system functions.
PLAYER 1'S TURN (ATTACKER)For example, I activate the
Firim Tornado Ability Card. Follow the instructions on the card EXACTLY. Notice how it says "Transfers 400 points from
an opponent's Bakugan's Power Level total to Helix Drago's total." This means you take power from only ONE target, you do not divide it among the number of opponent Bakugan.
NOTE: In anything other than a 1-on-1 brawl, you may not use Double Ability or Triple Ability Cards. Each player serving as an Attacker or a Defender may only activate one "Ability Card" per turn during any brawl where there is more than one opponent. If a player just served as a Defender and is next in line to be the Attacker, that is considered to be two turns, and would therefore validate the use of two Ability Cards. These two turns should be separated in posts however, since there is no pressure in immediately getting the attack in when there is no way another player can steal your attack opportunity in the fixed queue. The only exception to this rule is when a player has power in numbers over the opponent, such as a 2 Vs. 1 brawl. If you are a member of the two-person team, you are still limited to activating only one Ability Card at any given time during either an Attacker or Defender's turn, while the single opponent is not restricted by this limitation and may activate two Abilities during a turn as either an Attacker or a Defender.Firim Tornado:Class: Attack
Effect:
- Transfers 400 points from an opponent’s Bakugan's Power Level total to your Helix Dragonoid's total.
- Increases your Helix Dragonoid's Attack Force by 3 points.
P1 HELIX DRAGONOID
(500/500)
Power Level: 900 + 400 = 1300
Attack Force: 3 + 3 = 6
Defense: 7
Strength: 17
Agility: 14
Intelligence: 18
Will: 16Vs.
P2 ARANAUT
(500/500)
Power Level: 900
Attack Force: 3
Defense: 6
Strength: 17
Agility: 19
Intelligence: 16
Will: 14
Special Shot: +105
Special Effect: Able to increase the Health stat of an ally’s Bakugan by 20% of its base Health during a Tag-Team Battle. This effect is only usable once per game.Vs.
P3 AKWIMOS
(500/500)
Power Level: 900 - 400 = 500
Attack Force: 2
Defense: 5
Strength: 15
Agility: 17
Intelligence: 17
Will: 14
Special Shot: +93
Special Effect: Allows the next Gate Card you open to provide an additional +200 points to all Aquos Bakugan present on the battlefield. This effect is only usable once per game.HELIX DRAGONOID (1300 points) Vs.
ARANAUT (900 points) Vs.
AKWIMOS (500 points)
As you probably suspected, you would then launch an attack against one of the two opposing Bakugan. However, you do not necessarily need to select the Bakugan whose stats were just decreased as your attack target. It's the sensible thing to do, but it's not a mandatory requirement.
You also have the option of attacking both or all opposing Bakugan at once, however you must halve the final amount of damage that would be sent their way as a result of the attack. For this example, I'll be selecting the most complicated method and attack both players simultaneously, simply by calculating both separate attacks, and adding a sixth step to the 5-step formula for each attack: cutting the total damage in half.
Attack Launched!
ARANAUTStep 1: 1300 - 900 = 400
Step 2: 6 - 3 = 3
Step 3: 400*3 = 1200
Step 4: 1200*3 = 3600
Step 5: 3600 / 6 = 600
Step 6: 600 / 2 = 300
Incoming, 300 points of damage for Aranaut.
_____________________
AKWIMOSStep 1: 1300 - 500 = 800
Step 2: 6 - 2 = 4
Step 3: 800*4 = 3200
Step 4: 3200*3 = 9600
Step 5: 9600 / 5 = 1920
Step 6: 1920 / 2 = 960
Incoming, 960 points of damage for Akwimos.
FINAL RESULT:
1. Incoming, 300 points of damage for Aranaut.
2. Incoming, 960 points of damage for Akwimos.
In this particular situation, the first Defender of the multiple targets is whoever's next turn is closest to arrival in the Attacker turn order. The visual representation is now updated to read this.
ATTACKER | DEFENDER | Result |
Dan | 1. Princess Fabia 2. Marucho | 1. 2. |
Princess Fabia | | |
Marucho | | |
PLAYER 2'S TURN (DEFENDER)Now the player wielding Aranaut has the opportunity to counter. In a free-for-all battle, Aranaut would only be able to increase his own power and/or decrease either Drago's or Akwimos' powers. However, under no circumstances may Aranaut use any moves to assist either Bakugan in any way (unless a Gate Card specifically states otherwise).
So for this example, Aranaut can defend against Drago's attack from
Firim Tornado, which weakens or even neutralizes the attack that would have otherwise inflicted damage onto Aranaut. However, if Aranaut were to do this, Drago's attack on Akwimos is still in effect, and would not be voided from Aranaut's defensive measure. If Aranaut were to
CLASH the attack with one of his own, there is a chance that he can turn the tables and inflict damage onto Drago. If this were to happen, the attack that cut off course from Aranaut and heading toward Akwimos would still be left unaffected and would still be Akwimos' problem to deal with.
Basically, if the same attack is about to reach two or more players in a free-for-all battle, all players must save their own skins by countering the attack in their own way, which does not interfere with the attack sent the other player's way, even if the attacker's stats were to be changed.
As an example, I'll have Aranaut defend the incoming attack with the
Mirage Jet Ability Card.
Mirage Jet:Class: Attack/Defense
Effect:
- Allows your Aranaut Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Aranaut's Attack Force by 2 points.
- Increases your Aranaut's Defense by 3 points.
- Increases your Aranaut's Strength by 2 points.
- Increases your Aranaut's Agility by 2 points.
P1 HELIX DRAGONOID
(500/500)
Power Level: 1300 - 300 = 1000
Attack Force: 6
Defense: 7
Strength: 17
Agility: 14
Intelligence: 18
Will: 16Vs.
P2 ARANAUT
(500/500)
Power Level: 900
Attack Force: 3 + 2 = 5
Defense: 6 + 3 = 9
Strength: 17 + 2 = 19
Agility: 19 + 2 = 21
Intelligence: 16
Will: 14
Special Shot: +105
Special Effect: Able to increase the Health stat of an ally’s Bakugan by 20% of its base Health during a Tag-Team Battle. This effect is only usable once per game.Vs.
P3 AKWIMOS
(500/500)
Power Level: 500 - 300 = 200
Attack Force: 2
Defense: 5
Strength: 15
Agility: 17
Intelligence: 17
Will: 14
Special Shot: +93
Special Effect: Allows the next Gate Card you open to provide an additional +200 points to all Aquos Bakugan present on the battlefield. This effect is only usable once per game.HELIX DRAGONOID (1000 points) Vs.
ARANAUT (900 points) Vs.
AKWIMOS (200 points)
This recalculates Drago's attack dealt to Aranaut, but does not recalculate the attack dealt to Akwimos until the player using Akwimos decides to counter on his own.
Defense Formed!
ARANAUTStep 1: 1000 - 900 = 100
Step 2: 6 - 5 = 1
Step 3: 100*1 = 100
Step 4: 100*3 = 300
Step 5: 300 / 9 = 33.3 = 30
Step 6: 30 / 2 = 15 = 20
20 points of damage dealt to Aranaut.
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AKWIMOSStep 1: 1300 - 500 = 800
Step 2: 6 - 2 = 4
Step 3: 800*4 = 3200
Step 4: 3200*3 = 9600
Step 5: 9600 / 5 = 1920
Step 6: 1920 / 2 = 960
Still incoming, 960 points of damage for Akwimos.
P1 HELIX DRAGONOID
(500/500)
Power Level: 1000
Attack Force: 6
Defense: 7
Strength: 17
Agility: 14
Intelligence: 18
Will: 16Vs.
P2 ARANAUT
(480/500)
Power Level: 900
Attack Force: 5
Defense: 9
Strength: 19
Agility: 21
Intelligence: 16
Will: 14
Special Shot: +105
Special Effect: Able to increase the Health stat of an ally’s Bakugan by 20% of its base Health during a Tag-Team Battle. This effect is only usable once per game.Vs.
P3 AKWIMOS
(500/500)
Power Level: 200
Attack Force: 2
Defense: 5
Strength: 15
Agility: 17
Intelligence: 17
Will: 14
Special Shot: +93
Special Effect: Allows the next Gate Card you open to provide an additional +200 points to all Aquos Bakugan present on the battlefield. This effect is only usable once per game.HELIX DRAGONOID (1000 points) Vs.
ARANAUT (900 points) Vs.
AKWIMOS (200 points)
Now, Princess Fabia has managed to play as the Defender against Dan, the Attacker. This is the conclusion of the three-step process known as the "result."
ATTACKER | DEFENDER | Result |
Dan | 1. Princess Fabia 2. Marucho | 1. Princess Fabia defends herself. 2. |
Princess Fabia | | |
Marucho | | |
PLAYER 3'S TURN (DEFENDER)Now, before Aranaut's
Mirage Jet launches its attack, the player using Akwimos must first make a move as the Defender in order to weaken Drago's previous attack. All prior attacks must be clear from the battlefield before a new one is launched, hence the Defender turn order. Once he gets in the game by playing a valid move, the changes that Aranaut made to the score will finally enact and recalculate the damage being dealt to Akwimos.
For this example, I'll use Akwimos'
Healblue Ability Card. I'm using it on Player 1 as my opponent, negating his most recent Attack-Class Ability Card, which happens to be none other than
Firim Tornado.Healblue:Class: Defense
Effect:
- Allows your Akwimos Bakugan to negate an opponent's most recent Attack-Class Ability Card played. In addition, increases the Power Levels of each Bakugan on that Akwimos' side of the battlefield by 300 points.
- Increase your Akwimos' Defense by 2 points.
- Increases your Akwimos' Intelligence by 2 points.
P1 HELIX DRAGONOID
(500/500)
Power Level: 1000 - 400 = 600
Attack Force: 6 - 3 = 3
Defense: 7
Strength: 17
Agility: 14
Intelligence: 18
Will: 16Vs.
P2 ARANAUT
(480/500)
Power Level: 900
Attack Force: 5
Defense: 9
Strength: 19
Agility: 21
Intelligence: 16
Will: 14
Special Shot: +105
Special Effect: Able to increase the Health stat of an ally’s Bakugan by 20% of its base Health during a Tag-Team Battle. This effect is only usable once per game.Vs.
P3 AKWIMOS
(500/500)
Power Level: 200 + 400 + 300 = 900
Attack Force: 2
Defense: 5 + 2 = 7
Strength: 15
Agility: 17
Intelligence: 17 + 2 = 19
Will: 14
Special Shot: +93
Special Effect: Allows the next Gate Card you open to provide an additional +200 points to all Aquos Bakugan present on the battlefield. This effect is only usable once per game.HELIX DRAGONOID (600 points) Vs.
ARANAUT (900 points) Vs.
AKWIMOS (900 points)
Defense Formed!
Step 1: 600 - 900 = -300
Step 2: 3 - 7 = -4 = 1
Step 3: -300*1 = -300
Step 4: -300*3 = -900
Step 5: -900 / 7 = -128.6 = -130
Step 6: -130 / 2 = -65 = -70 = 0
Attack negated.
This completes the first instance of the three-step process, and now the cycle repeats.
ATTACKER | DEFENDER | Result |
Dan | 1. Princess Fabia 2. Marucho | 1. Princess Fabia defends herself. 2. Marucho defends himself. |
Princess Fabia | | |
Marucho | | |
PLAYER 2'S TURN (ATTACKER)Now that the attack from Drago has been completely wiped out, it's time for Aranaut's
Mirage Jet attack to take route. Aranaut selects either one opponent to deal full damage to, or selects all opponents to deal damage divided by 2. For this example, Aranaut targets Drago with all of his might. In addition to this, Princess Fabia also activates another Ability Card, since the
Mirage Jet Ability was activated in a turn prior to this one, and therefore doesn't count toward the Ability Card limit for this turn.
Fist Alley:Class: Attack
Effect:
- Increases your Aranaut's Power Level by 400 points.
- Increases your Aranaut's Attack Force by 3 points.
- Increases your Aranaut's Strength by 2 points.
- Increases your Aranaut's Intelligence by 2 points.
P1 HELIX DRAGONOID
(500/500)
Power Level: 600
Attack Force: 3
Defense: 7
Strength: 17
Agility: 14
Intelligence: 18
Will: 16Vs.
P2 ARANAUT
(480/500)
Power Level: 900 + 400 = 1300
Attack Force: 5 + 3 = 8
Defense: 9
Strength: 19 + 2 = 21
Agility: 21
Intelligence: 16 + 2 = 18
Will: 14
Special Shot: +105
Special Effect: Able to increase the Health stat of an ally’s Bakugan by 20% of its base Health during a Tag-Team Battle. This effect is only usable once per game.Vs.
P3 AKWIMOS
(500/500)
Power Level: 900
Attack Force: 2
Defense: 7
Strength: 15
Agility: 17
Intelligence: 19
Will: 14
Special Shot: +93
Special Effect: Allows the next Gate Card you open to provide an additional +200 points to all Aquos Bakugan present on the battlefield. This effect is only usable once per game.HELIX DRAGONOID (600 points) Vs.
ARANAUT (1300 points) Vs.
AKWIMOS (900 points)
Step 1: 1300 - 600 = 700
Step 2: 8 - 3 = 5
Step 3: 700*5 = 3500
Step 4: 3500*3 = 10500
Step 5: 10500 / 7 = 1500
Incoming, 1500 points of damage for Helix Dragonoid.
ATTACKER | DEFENDER | Result |
Dan | 1. Princess Fabia 2. Marucho | 1. Princess Fabia defends herself. 2. Marucho defends himself. |
Princess Fabia | Dan | |
Marucho | | |
PLAYER 1'S TURN (DEFENDER)Repeat the process. Now it's Player 1's turn to counter the attack caused by an enemy brawler, in this case Princess Fabia's Aranaut. Dan chooses to have Drago
CLASH the attack with his
Strike Tornado Ability Card.
Strike Tornado:Class: Attack
Effect:
- Increases your Helix Dragonoid's Power Level by 400 points. In addition, allows that Helix Dragonoid to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases your Helix Dragonoid's Attack Force by 2 points.
- Increases your Helix Dragonoid's Agility by 2 points.
P1 HELIX DRAGONOID
(500/500)
Power Level: 600 + 400 = 1000
Attack Force: 3 + 2 = 5
Defense: 7
Strength: 17
Agility: 14 + 2 = 16
Intelligence: 18
Will: 16Vs.
P2 ARANAUT
(480/500)
Power Level: 1300 - 400 = 900
Attack Force: 8
Defense: 9
Strength: 21
Agility: 21
Intelligence: 18
Will: 14
Special Shot: +105
Special Effect: Able to increase the Health stat of an ally’s Bakugan by 20% of its base Health during a Tag-Team Battle. This effect is only usable once per game.Vs.
P3 AKWIMOS
(500/500)
Power Level: 900 - 400 = 500
Attack Force: 2
Defense: 7
Strength: 15
Agility: 17
Intelligence: 19
Will: 14
Special Shot: +93
Special Effect: Allows the next Gate Card you open to provide an additional +200 points to all Aquos Bakugan present on the battlefield. This effect is only usable once per game.HELIX DRAGONOID (1000 points) Vs.
ARANAUT (900 points) Vs.
AKWIMOS (500 points)
Despite being affected by the Ability Card, Akwimos remains at the bystander during the clash between Drago and Aranaut and is left out of the damage calculation.
Step 1: 1000 - 900 = 100
Step 2: 5 - 8 = -3 = 1
Step 3: 100*1 = 100
Step 4: 100*3 = 300
Step 5: 300 / 9 = 33.3 = 30
30 points of damage dealt to Aranaut.
P1 HELIX DRAGONOID
(500/500)
Power Level: 1000
Attack Force: 5
Defense: 7
Strength: 17
Agility: 16
Intelligence: 18
Will: 16Vs.
P2 ARANAUT
(450/500)
Power Level: 900
Attack Force: 8
Defense: 9
Strength: 21
Agility: 21
Intelligence: 18
Will: 14
Special Shot: +105
Special Effect: Able to increase the Health stat of an ally’s Bakugan by 20% of its base Health during a Tag-Team Battle. This effect is only usable once per game.Vs.
P3 AKWIMOS
(500/500)
Power Level: 500
Attack Force: 2
Defense: 7
Strength: 15
Agility: 17
Intelligence: 19
Will: 14
Special Shot: +93
Special Effect: Allows the next Gate Card you open to provide an additional +200 points to all Aquos Bakugan present on the battlefield. This effect is only usable once per game.HELIX DRAGONOID (1000 points) Vs.
ARANAUT (900 points) Vs.
AKWIMOS (500 points)
Now that the result has been decided, the next in line of Attackers is Marucho, as seen here.
ATTACKER | DEFENDER | Result |
Dan | 1. Princess Fabia 2. Marucho | 1. Princess Fabia defends herself. 2. Marucho defends himself. |
Princess Fabia | Dan | Dan defends himself. |
Marucho | | |
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Hopefully, by now you get the gist of it all. Basically, only one Ability Card can be activated per turn, regardless if you're an Attacker or a Defender at the time. If you follow up from a Defender to an immediate Attacker, then you may activate one more Ability Card to launch your own. This is not considered a Double Ability activation. Also, you may select either one opponent Bakugan as an attack target with all of the damage intact, or select all of your opponents as multiple targets and divide the total damage dealt to each of them by 2.
Finally, should a player counter an attack that is also being sent toward another Bakugan, the portion of the attack that the enemy Bakugan receives is unaffected by any move you make to counter your own portion of the attack, even if stats and Power Levels are changed. This rule only applies to free-for-all brawling, NOT tag-team battles.